3 articles

Title card for [Tsukuru UOZU] Notes from Osho's Mentoring Session [BOOT CAMP 2020 Part 1]

[Tsukuru UOZU] Notes from Osho's Mentoring Session [BOOT CAMP 2020 Part 1]

UOZU GAME BOOT CAMP is a game creator training program run as part of the Tsukuru UOZU project, where professional creators mentor aspiring game developers. In this article, I organize Osho's feedback on Treasure Rogue's game design.

Published 2020/07/04 mackysoft.net

Article image for Why Is Slay the Spire So Fun? [From a Roguelike Developer's Perspective]

Why Is Slay the Spire So Fun? [From a Roguelike Developer's Perspective]

Slay the Spire is a roguelike deck-building card game. I also make roguelike games myself, so in this article I look at Slay the Spire from the perspective of a roguelike developer.

Published 2020/06/15 mackysoft.net

Title card for How Contrast Makes Games Fun [Game Design]

How Contrast Makes Games Fun [Game Design]

I read an article about why games fail to become fun when context, conflict, and contrast are out of sync, and then applied that idea to the game I am actually making.

Published 2020/05/29 mackysoft.net