
Supplementary Notes on 'A Released Bad Game Is More Valuable Than an Unreleased Masterpiece'
After I posted 'How I Learned to Finish Games After It Took Me Six Years to Release My First One,' I received a lot of feedback. The line 'A released bad game is more valuable than an unreleased masterpiece' started taking on a life of its own, so this article adds context.

![Title card for Joining UOZU GAME BOOT CAMP 2020 [Tsukuru UOZU]](/en/og/articles/cards/join-uozu-game-boot-camp-2020.png)
![Title card for Spawning Random Enemies in a Roguelike [C#]](/en/og/articles/cards/roguelike-random-enemy-select.png)
![Article image for Why Is Slay the Spire So Fun? [From a Roguelike Developer's Perspective]](/_astro/cover.Cw3ETgZw_26dLGo.webp)
![Title card for How to Implement a Turn-Based Game Loop [C#]](/en/og/articles/cards/turnbased-gameloop.png)
![Article image for [PlayFab] Registering and Updating DisplayName [Unity]](/_astro/cover.DjCafF6t_6qJkl.webp)

