2 articles

Article image for [Unity] Implementing CullingGroup More Easily [Vision]

[Unity] Implementing CullingGroup More Easily [Vision]

What is the CullingGroup API? It is useful when you want to switch behavior based on whether an object is visible or how far it is from the player. For example, you can deactivate objects that are not on screen, skip distant character AI, or prevent enemies from spawning while a spawn point is visible to the camera.

Published 2021/03/16 mackysoft.net

Article image for [Unity] Using Modiferty for Game Stat Management [Modiferty]

[Unity] Using Modiferty for Game Stat Management [Modiferty]

I built a library called Modiferty while making a game and published it on GitHub. It is broadly useful in games where characters and weapons have stats.

Published 2020/05/21 mackysoft.net