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[Unity] Implementing CullingGroup More Easily [Vision]

What is the CullingGroup API? It is useful when you want to switch behavior based on whether an object is visible or how far it is from the player. For example, you can deactivate objects that are not on screen, skip distant character AI, or prevent enemies from spawning while a spawn point is visible to the camera.

Published 2021/03/16 mackysoft.net